Difference between revisions of "Hunt the Wumpus"
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The directions in which you can move depend on the openings in the maze around the hunter. When inside a cavern, you may move in four directions (any one of four tunnel openings). When inside a tunnel, you can only move in two directions (either advance or retreat a step). If you move in a direction where there is no opening, the computer sounds a low error tone, and your position in the maze does not change. With each correct move, the computer gives a high beep, and the hunter moves in the direction you pressed. More than one move can be made in a direction by holding down the arrow key (or controller lever). | The directions in which you can move depend on the openings in the maze around the hunter. When inside a cavern, you may move in four directions (any one of four tunnel openings). When inside a tunnel, you can only move in two directions (either advance or retreat a step). If you move in a direction where there is no opening, the computer sounds a low error tone, and your position in the maze does not change. With each correct move, the computer gives a high beep, and the hunter moves in the direction you pressed. More than one move can be made in a direction by holding down the arrow key (or controller lever). | ||
| − | Adding to the excitement of the game is the computer's "wrap-around" feature. If you move the hunter off the edge of the maze, it reappears at the opposite side. The | + | Adding to the excitement of the game is the computer's "wrap-around" feature. If you move the hunter off the edge of the maze, it reappears at the opposite side. The screen "wraps around" both horizontally and vertically to connect all the tunnels and caverns, helping you imagine that you are in a three-dimensional maze. |
| − | screen "wraps around" both horizontally and vertically to connect all the tunnels and caverns, helping you imagine that you are in a three-dimensional maze. | ||
In the HARD and PRO mazes, a tunnel sometimes "wraps around" the screen several times. A tunnel may "wrap" from one side of the screen to the other, or from corner to corner. In the hardest mazes, a ··wrap-around'' tunnel may even form a loop that leads you around in circles. When this happens, remember that you can always move in two directions. Just carefully retrace your steps to find your way out of the loop. | In the HARD and PRO mazes, a tunnel sometimes "wraps around" the screen several times. A tunnel may "wrap" from one side of the screen to the other, or from corner to corner. In the hardest mazes, a ··wrap-around'' tunnel may even form a loop that leads you around in circles. When this happens, remember that you can always move in two directions. Just carefully retrace your steps to find your way out of the loop. | ||
SURPRISE! Sometimes a tunnel going out of a cavern loops back into the same cavern. If you move through a loop when playing with the express option, a black looping symbol ([[File:Circle Arrow.png|15px]]) appears in the cavern, briefly replacing the figure of the hunter. | SURPRISE! Sometimes a tunnel going out of a cavern loops back into the same cavern. If you move through a loop when playing with the express option, a black looping symbol ([[File:Circle Arrow.png|15px]]) appears in the cavern, briefly replacing the figure of the hunter. | ||
| + | |||
| + | ===Tracking Down the Wumpus=== | ||
| + | The Wumpus makes its lair in one of the caverns in the maze. You know you're getting near the Wumpus when you enter a cavern with bloodspots (shown on the screen as a large red dot in the cavern). These dots appear in all caverns within two caverns of the Wumpus. | ||
| + | |||
| + | In the example below, eight out of the twelve caverns explored by the hunter (the figure in the upper right cavern) contain bloodspots (the dots inside some of the | ||
| + | caverns). The Wumpus is probably somewhere in the middle of the eight spotted caverns. | ||
==Downloads== | ==Downloads== | ||
Revision as of 01:39, 17 August 2018
| Hunt the Wumpus | |
|---|---|
|
Hunt the Wumpus (Front Cover) | |
| Publisher(s) | Texas Instruments (TI) |
| Original Retail Price | $24.95 |
| Programmer(s) | Kevin Kenney |
| Part# | PHM 3023 |
| Format(s) | Solid State SoftwareTM Command Module |
| Release | 1980 (4th quarter) |
| Genre(s) | Adventure, Maze, Strategy |
Hunt the Wumpus for TI-99/4A is based loosely on the 1975 text-based adventure game of the same title created by Gregory Yob. Kevin Kenney's TI-99/4A version differs significantly from the original in that it introduces graphical gameplay versus the original's text-based gaming system. Hunt the Wumpus was published and distributed by Texas Instruments (TI) in the fourth quarter of 1980. It initially sold for $24.95, and was distributed on Solid State SoftwareTM Command Module. It was programmed for the TI-99/4A by Kevin Kenney.
Contents
Gameplay
Hunt the Wumpus pits the player in a contest to search for, and hunt down a mythical creature known as the Wumpus. The player navigates through an invisible cave. The visited chambers of the cave become visible once they have been visited. If the player enters the chamber where the Wumpus resides, he/she loses. Besides the beastly Wumpus, the cave system hosts other dangers including bottomless pits and cave bats. As the player navigates from chamber to chamber within the cave system, certain chambers will alert him/her to dangers close to him/her.
Advertising Blurbs
Front Cover of Manual
An exciting simulated hunt in a hidden maze of caverns and twisting tunnels! Seek out the lair of the Wumpus, while avoiding perils along the way!
Back Cover of Manual
Deep in a dark and twisting maze lives a creature called the Wumpus. Hiding in its lair, the Wumpus waits to ambush careless explorers who enter its cavern.
In Hunt the Wumpus, you play a hunter, looking for clues to help you find the Wumpus and fire an arrow into its cavern. At the same time, you must avoid perils of the maze. . .slime pits, giant bats, and the Wumpus itself.
Fun Facts
This was the first title programmed by Kevin Kenney who went on to create multiple titles for the TI-99/4A home computer including A-MAZE-ING and Tunnels of Doom.
Hunt the Wumpus, A-MAZE-ING and Blasto were originally intended to be included on a single cartridge. However, Kevin Kenney added extra features to each of the titles making them viable stand-alone products.
Manual
Introduction
Deep within a maze of caverns and twisting tunnels lives a creature known as the Wumpus. Protected by giant bats and pits of slime, the Wumpus feeds on unwary visitors to its cavern.
You are the daring hunter who tracks the Wumpus to its lair! Armed with a single arrow, you explore the maze of caverns, searching for clues to tell you where the Wumpus is hiding. Once you think you've found the Wumpus, you fire your arrow into its cavern. But be careful! If you choose the wrong cavern, you will be the next victim of the Wumpus.
The Hunt the Wumpus Solid State SoftwareTM Command Module combines the excitement of a hunt with the fun of colorful graphics and lively sound effects. With the module plugged into the console of your Texas Instruments Home Computer, you can:
- Play each game in a new, randomly generated maze
- Choose a maze based on your own level of skill
- Challenge your powers of deduction, memory, and concentration with exciting options you can include in the hunt
The module is also programmed with several convenient features. With a few simple keystrokes, you can view a map of the maze at the end of each game, reselect options for a new game, or begin a new game with the same options.
Getting Started
Maze Difficulty
After you select the module, the title sequence for HUNT THE WUMPUS begins. At the end of the sequence, you are given a choice of three levels of maze difficulty.
This selection list lets you choose the complexity of the maze. As a rule of thumb, the approximate number of caverns for each level of maze difficulty is as follows:
EASY MAZE - about 32 caverns
HARD MAZE - about 24 caverns
PRO MAZE - about 16 caverns
If you choose a level with fewer caverns, the caverns are connected by long, twisting tunnels. This makes it harder for you to find the location of the Wumpus and avoid the slime pits. Each curve of a tunnel may be an important clue to unexplored areas of the maze, and you may have to take unavoidable risks to reach the Wumpus.
To select maze difficulty press 1, 2, or 3. A small black Wumpus symbol appears to the left of your choice.
Options Selection
Once you select the maze difficulty, a selection list appears with four options.
Your choice here decides how much of your exploration is "mapped out" on the screen. The four following options are available:
NORMAL - Here, the screen displays a map of all the territory you explore as you move through the maze. You can always see the caverns and tunnels that you've been through.
BLINDFOLD - The Blindfold option tests your memory by erasing the map behind you. Only the cavern or tunnel segment you are in appears on the screen.
EXPRESS - The Express option adds a new element of deduction and risk. As soon as you leave a cavern, you are instantly transported to the cavern at the other end of the tunnel. The location of each cavern you enter appears on the map, but the tunnels do not. This makes exploring more of a risk, since you can't tell where a tunnel leads until you are already there. It also makes it difficult to retrace your steps, because caverns have several openings, and you may not be sure which one you came in. Watch your step!
BLINDFOLD AND EXPRESS - This option combines the effects of Options 2 and 3 to create the game's ultimate challenge. Hunters beware!
Press 1, 2, 3, or 4 to select an option. A black Wumpus symbol appears to the left of your choice.
Note: During the middle of a game, if you decide that you would like to change options, hold down the SHIFT key and press Z. The computer returns to the Options list so that you can select a new option. If you wish to change both the maze difficulty and the option during a game, press SHIFT Z (BACK) twice and reselect as desired. In both cases, the computer constructs a new maze, and a new game begins.
AND ON TO THE HUNT!
After you select an option, the computer constructs a hidden maze. The screen blanks, a bugle call sounds, and the hunt begins.
The game starts in an empty cavern. The blinking figure of a hunter appears in this cavern.
Exploring the Maze
You explore the maze by moving the hunter through openings in the maze. You can move up, down, left, or right by pressing the appropriate arrow key on the console keyboard [
(E),
(X),
(S), or
(D)]. Although these are normally shift functions on the computer, you don't have to press the SHIFT key to activate the arrow keys in this game.
You can also use the Wired Remote Controllers to move through the maze. Only one of the controllers can be used; the other is inoperative and should be set aside. To use the controller, push the lever in the direction you wish to move.
The directions in which you can move depend on the openings in the maze around the hunter. When inside a cavern, you may move in four directions (any one of four tunnel openings). When inside a tunnel, you can only move in two directions (either advance or retreat a step). If you move in a direction where there is no opening, the computer sounds a low error tone, and your position in the maze does not change. With each correct move, the computer gives a high beep, and the hunter moves in the direction you pressed. More than one move can be made in a direction by holding down the arrow key (or controller lever).
Adding to the excitement of the game is the computer's "wrap-around" feature. If you move the hunter off the edge of the maze, it reappears at the opposite side. The screen "wraps around" both horizontally and vertically to connect all the tunnels and caverns, helping you imagine that you are in a three-dimensional maze.
In the HARD and PRO mazes, a tunnel sometimes "wraps around" the screen several times. A tunnel may "wrap" from one side of the screen to the other, or from corner to corner. In the hardest mazes, a ··wrap-around tunnel may even form a loop that leads you around in circles. When this happens, remember that you can always move in two directions. Just carefully retrace your steps to find your way out of the loop.
SURPRISE! Sometimes a tunnel going out of a cavern loops back into the same cavern. If you move through a loop when playing with the express option, a black looping symbol (
) appears in the cavern, briefly replacing the figure of the hunter.
Tracking Down the Wumpus
The Wumpus makes its lair in one of the caverns in the maze. You know you're getting near the Wumpus when you enter a cavern with bloodspots (shown on the screen as a large red dot in the cavern). These dots appear in all caverns within two caverns of the Wumpus.
In the example below, eight out of the twelve caverns explored by the hunter (the figure in the upper right cavern) contain bloodspots (the dots inside some of the caverns). The Wumpus is probably somewhere in the middle of the eight spotted caverns.