Difference between revisions of "Adventure: Pirate's Adventure"

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=External Links=
 
=External Links=
 
* [http://www.videogamehouse.net/gamemain/cartsab/adventure/ Video Game House: Adventure]
 
* [http://www.videogamehouse.net/gamemain/cartsab/adventure/ Video Game House: Adventure]
* {https://en.wikipedia.org/wiki/Pirate_Adventure/ WikiPedia:Pirate Adventure}
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* [https://en.wikipedia.org/wiki/Pirate_Adventure/ WikiPedia:Pirate Adventure]
 
 
  
 
[[Category:Software]]
 
[[Category:Software]]
 
[[Category:Solid State Software Command Module]]
 
[[Category:Solid State Software Command Module]]

Revision as of 01:27, 13 July 2018

Adventure
Adventure Manual Front Cover
Adventure (Front Cover)
Publisher(s) Adventure International
Programmer(s) Alexis Adams & Scott Adams
Part# PHM 3041
Format(s) Solid State Software Command ModuleTM & Cassette
Release 1981 (4th Quarter)
Genre(s) Adventure

Adventure is a video game developed for the TI 99/4A home computer system distributed on both Solid State Command Module and cassette tape. The cartridge can be used to play Adventure's 1 - 12 along with two Questprobe titles, although all other Adventure games had to be purchased separately, minus "Pirate's Adventure" had to purchased separately. It was programmed by Alexis and Scott Adams and released in the fourth quarter of 1981. All games playable with this cartridge (although only game #2 - Pirate Adventure can be played without purchasing the remainder) include the following:

  1. Adventureland
  2. Pirate Adventure
  3. Mission Impossible
  4. Voodoo Castle
  5. The Count
  6. Strange Odyssey
  7. Mystery Fun House
  8. Pyramid of Doom
  9. Ghost Town
  10. Savage Island Part 1
  11. Savage Island Part 2
  12. Golden Voyage
  13. Questprobe 1: The Hulk
  14. Questprobe 2: Spiderman

Gameplay

Adventure is a text-based game lacking any graphical elements. The game proceeds based upon the player's decisions when faced after each question. Due to its decision-based gaming model, each adventure can be played multiple times producing unique endings based upon the decision sequence the player chooses on each attempt.

External Links