Difference between revisions of "Adventure: Pirate's Adventure"
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| − | '''''Adventure: Pirate's Adventure''''' is a video game developed for the TI 99/4A home computer system (and many other computer systems) distributed on both [[:Category:Solid State Software Command Module|Solid State Command Module]] with accompanying cassette tape. This cartridge and cassette contain Adventure #2: Pirate's Adventure. The cartridge can be used to play Adventure's 1 - 12, along with two Questprobe titles, although all other Adventure game cassettes had to be purchased separately. <br> | + | '''''Adventure: Pirate's Adventure''''', more commonly known simply as '''Adventure''', is a video game developed for the TI 99/4A home computer system (and many other computer systems) distributed on both [[:Category:Solid State Software Command Module|Solid State Command Module]] with accompanying cassette tape. This cartridge and cassette contain Adventure #2: Pirate's Adventure. The cartridge can be used to play Adventure's 1 - 12, along with two Questprobe titles, although all other Adventure game cassettes had to be purchased separately. <br> |
It was programmed by Alexis and Scott Adams and released in the fourth quarter of 1981. Scott Adams had completed Adventure #1 earlier, although to do so, he ended up ignoring his then-pregnant wife who seemingly disapproved of his endeavor. However, shortly thereafter, Alexis unexpectedly announced her desire to write a follow-up Adventure, and helped Scott with the endeavor <ref>{{cite web|title=Videogame House: Alpiner|url=https://archive.org/stream/byte-magazine-1980-12/1980_12_BYTE_05-12_Adventure#page/n193/mode/1up}}</ref> | It was programmed by Alexis and Scott Adams and released in the fourth quarter of 1981. Scott Adams had completed Adventure #1 earlier, although to do so, he ended up ignoring his then-pregnant wife who seemingly disapproved of his endeavor. However, shortly thereafter, Alexis unexpectedly announced her desire to write a follow-up Adventure, and helped Scott with the endeavor <ref>{{cite web|title=Videogame House: Alpiner|url=https://archive.org/stream/byte-magazine-1980-12/1980_12_BYTE_05-12_Adventure#page/n193/mode/1up}}</ref> | ||
Revision as of 03:02, 13 July 2018
| Adventure | |
|---|---|
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Adventure (Front Cover) | |
| Publisher(s) | Adventure International |
| Programmer(s) | Alexis Adams & Scott Adams |
| Part# | PHM 3041 |
| Format(s) | Solid State Software Command ModuleTM & Cassette |
| Release | 1981 (4th Quarter) |
| Genre(s) | Adventure |
Adventure: Pirate's Adventure, more commonly known simply as Adventure, is a video game developed for the TI 99/4A home computer system (and many other computer systems) distributed on both Solid State Command Module with accompanying cassette tape. This cartridge and cassette contain Adventure #2: Pirate's Adventure. The cartridge can be used to play Adventure's 1 - 12, along with two Questprobe titles, although all other Adventure game cassettes had to be purchased separately.
It was programmed by Alexis and Scott Adams and released in the fourth quarter of 1981. Scott Adams had completed Adventure #1 earlier, although to do so, he ended up ignoring his then-pregnant wife who seemingly disapproved of his endeavor. However, shortly thereafter, Alexis unexpectedly announced her desire to write a follow-up Adventure, and helped Scott with the endeavor [1]
All games playable with this cartridge (although only game #2 - Pirate Adventure can be played without purchasing the remaining cassettes include the following:
- Adventureland
- Pirate Adventure
- Mission Impossible)
- Voodoo Castle
- The Count
- Strange Odyssey
- Mystery Fun House
- Pyramid of Doom
- Ghost Town
- Savage Island Part 1
- Savage Island Part 2
- Golden Voyage
- Questprobe 1: The Hulk
- Questprobe 2: Spiderman
Gameplay
Adventure is a text-based game lacking any graphical elements. The game proceeds based upon the player's decisions when faced after each question. Due to its decision-based gaming model, each adventure can be played multiple times producing unique endings based upon the decision sequence the player chooses on each attempt.